How cool would it be to be able to listen to different parts of a song and actually see them play while learning about instruments that you have never heard before!

What it does

Quintessence provides a totally immersive experience of music through virtual reality. You can choose what parts of the music you want to hear/mute and see the effect of your choice; you can also learn about instruments simply by playing with it in combination with other instruments; you can give instructions to the musicians with voice control!

How we built it

We used Unity for our project, working with C# in terms of the programming language. It runs on a mobile device through Google Cardboard.

Challenges we ran into

Calculations of angles and positions in 3D are very tricky! In addition, it is extremely hard to implement version control with unity due to the incredibly large size of the project which cannot be synced on Github. Precision in voice accuracy was also a challenge we ran into.

Accomplishments that we're proud of

User Interface/Experience!

What we learned

How to use Unity for the first time for all of us and how to use C# for the first time for the majority of us.

What's next for Quintessence

To enlarge our music repertoire and further give users the opportunity to compose and try out different combinations of instruments on their own.

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