I was inspired to create a game in Unity after attending Professor Blanchard's workshop on Unity.

What it does

The game display's a text object at the top of the screen and also displays 4 different colored rectangles, one of those rectangles has the same color as the literal text. The player must tap on the correct rectangle and do this repeatedly in a decreasing amount of time without tapping the wrong rectangle.

How I built it

I built the game using Unity and C#.

Challenges I ran into

A challenge I ran into was creating a timer bar that decreases and I fixed this by creating a green box and changing it's scale constantly to represent a loading/timer bar. Another challenge was creating a Highscore display that saves the current highscore after you close the game.

Accomplishments that I'm proud of

Creating my first Unity game.

What I learned

How to use Unity efficiently and create a game.

What's next for Quick Colors

More colors and better UI.

Built With

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