I was inspired to create a game in Unity after attending Professor Blanchard's workshop on Unity.
What it does
The game display's a text object at the top of the screen and also displays 4 different colored rectangles, one of those rectangles has the same color as the literal text. The player must tap on the correct rectangle and do this repeatedly in a decreasing amount of time without tapping the wrong rectangle.
How I built it
I built the game using Unity and C#.
Challenges I ran into
A challenge I ran into was creating a timer bar that decreases and I fixed this by creating a green box and changing it's scale constantly to represent a loading/timer bar. Another challenge was creating a Highscore display that saves the current highscore after you close the game.
Accomplishments that I'm proud of
Creating my first Unity game.
What I learned
How to use Unity efficiently and create a game.
What's next for Quick Colors
More colors and better UI.