The wonder of asymmetric gameplay
What it does
One person plays as a professional rock climber. They're on a quest to find a sword in a stone and vanquish an army of uncertain evil quelling at the top of a mountain. The climber must dyno their way to the top as 4 other players, each playing a fairy, try to kick and magic wand the climber off the wall. The climbers fingers go limp as the fairies do too much damage.
- Nicole playing from Daves' perspective https://youtu.be/5Sq_SvK0FRE
- Nicole playing from Shawns' perspective: https://youtu.be/lEX8g8CZAn0
- Nicole playing from inside her headset: https://youtu.be/bNStn_0b7rE
- Mix video: https://youtu.be/ZW8NF_GSXEo
How we built it
With Unity3D and C#
Challenges I ran into
Getting it done fast enough
Accomplishments that I'm proud of
We have something playable
What I learned
FMOD can be used to get the Oculus audio SDK to work with the Vive hardware.
What's next for Quester
Massively based multiplayer, with voice over IP, designed to provide the ultimate fairy destruction experience. Or just UNET (got it working) to get the slit screen onto the single screen of multiple devices.