With everyone stuck in their homes and me particularly being located in an area near an airport, many people in my position* may want to fly their drones but are unable to fly near their homes and are also unable to travel to more drone friendly locations. To solve this problem, I came up with the idea to create a mobile application to allow people who have never flown a drone, or are otherwise incapable of flying a drone, to fly a drone in augmented reality allowing people to fly when/where they wouldn't normally be able to.

What it does

this application allows the user to have the experience of flying a drone without the restrictions of living in an area where this is not as easy

How I built it

I built this application using Unity3D's ARFoundation, Apple's ARKit, C#, and Xcode

Challenges I ran into

For the past several weeks I have been making AR games to better understand the technology. As a result, I didn't face many challenges with the Unity or Xcode interfaces, or in the code. However, this was my first time putting a Unity project on Github which, surprisingly, caused quite a few problems. For example, I made the application before uploading and as a result, many folders were too large to upload at once.

Accomplishments that I'm proud of

Overall, I'm just glad to have been able to add to my understanding of mobile AR applications.

What I learned

I learned how to used Git and Unity together.

What's next for QuadcoptAR

I want to work on other types of RC based AR vehicles (i.e. cars, planes, boats).

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