Inspiration

Bomberman lol. Also just randomly thought of it before I slept, at 1:30am.

What it does

It is a puzzle game where you have limited resources(moves, bombs). You have to use your wits, to help quackerman get out alive.

How we built it

Godot engine, with some images and all audio grabbed from online.

Challenges we ran into

Level design was really difficult.

Accomplishments that we're proud of

It works! And it looks somewhat good! Better looking than all my past jam projects.

What we learned

Scoping is very important. This was just the right size to nicely finish (or almost finish). I also got to do much more pactice with Godot's UI system when doing the HUD.

What's next for Quackerman

Idk, but it seems like it has potential.

Built With

  • gdscript
  • godot
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