Inspiration

We were inspired by the mechanics of the game Minecraft and the billions of possible seeds possible in a Minecraft world.

What it does

Our project randomly generates an airport (airplane, field, runway, and terminal) on a 20x20 grid in a platform similar to Minecraft utilizing Python Ursina.

How we built it

We built it using Python Ursina on VS Code. We drew the blocks in a Pixlr editor and uploaded them in to the project.

Challenges we ran into

Setting boundaries for the random generation was a challenge.

Accomplishments that we're proud of

We are proud of creating a project that is similar to Minecraft and how we emulated its random seed generation. We are also proud of how versatile we made the project to the point that it has billions of different paths.

What we learned

We learned lots of the Python Ursina library during this project. We also learned how to make images in a 64px by 64px format.

What's next for Python Ursina Random Airport Generator

Next, we will make the grid bigger, starting with 100x100. We will add more stores into the terminal and add more block types for the landscape other than just rock and dirt.

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