Just as Processing made it easy for artists and beginners to start drawing, I want to make it easy to draw 3-D objects in Python, thus enabling integration with Python's already significant scientific computing libraries.

How I built it

It's an extension of pyglet

What I learned

A lot more OpenGL than ever before.

What's next for Pyglet Helper

Get the spherical objects to scale correctly, get textures working, the list goes on...

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