Just as Processing made it easy for artists and beginners to start drawing, I want to make it easy to draw 3-D objects in Python, thus enabling integration with Python's already significant scientific computing libraries.
How I built it
It's an extension of pyglet
What I learned
A lot more OpenGL than ever before.
What's next for Pyglet Helper
Get the spherical objects to scale correctly, get textures working, the list goes on...