Inspiration

Having experimented with PartyRock to create a few apps, I was inspired to develop a word game where the user interacts with a chatbot to say a specific word. For choosing the word I came up with the idea, taking a word from user and use a word that rhymes with it.

How to Play

The game begins by prompting the user to input a word. Using this word, the app generates a related word that rhymes with it, which becomes the "pushy" word. The user then engages in conversation with Pushy Pete, the chatbot. Throughout the conversation, the user's objective is to coax Pushy Pete into saying the pushy word, while Pushy Pete endeavors to avoid it.

During the conversation, there is a 40% probability that Pushy Pete will inadvertently utter the pushy word when it arises naturally in the dialogue.

The game concludes when the user successfully prompts Pushy Pete to say the pushy word. Upon winning, Pushy Pete congratulates the user, and the game ends.

Built With

  • partyrock
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