Inspiration
We wanted to build some sort of a hands-free simulation.
What it does
Simulates basic behaviors of a person left alone in the woods, including psychological state.
How we built it
We built the logic with python and used pygame to render primitive graphics.
Challenges we ran into
Tuning the parameters of how things happen. Path finding without A*.
Accomplishments that we're proud of
Our beautiful graphics.
What we learned
How to use pygame.
What's next for PursuitOfHappiness
More states, behaviors, environmental factors, creatures, A* path finding, smart environmental features generation, colonies of multiple people simulated together.

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