Inspiration
We were inspired to make this project based on our collective childhood enjoyment of the classic Warcraft 3 Community Mod, "Pudge Wars"
What it does
A 2D, top down fighting arena, split down the middle by an uncross-able river. Players on both ends
How we built it
Using the Ubisoft NEST API, written in C++.
Challenges we ran into
Learning about, adapting to, and trying to master the Ubisoft Nest API to our best ability.
Accomplishments that we're proud of
Having a completed project by the deadline.
What we learned
A lot about object-oriented programming, and how to effectively collaborate on a large scale project.
What's next for Pudge Pong
Adding more abilities to make the game more interesting, such as the unimplemented dodge ability in our code.
Built With
- ubisoft
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