Inspiration

We were inspired to make this project based on our collective childhood enjoyment of the classic Warcraft 3 Community Mod, "Pudge Wars"

What it does

A 2D, top down fighting arena, split down the middle by an uncross-able river. Players on both ends

How we built it

Using the Ubisoft NEST API, written in C++.

Challenges we ran into

Learning about, adapting to, and trying to master the Ubisoft Nest API to our best ability.

Accomplishments that we're proud of

Having a completed project by the deadline.

What we learned

A lot about object-oriented programming, and how to effectively collaborate on a large scale project.

What's next for Pudge Pong

Adding more abilities to make the game more interesting, such as the unimplemented dodge ability in our code.

Built With

  • ubisoft
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