Inspiration

To programming intuitive to the teenagers

What it does

Our AI-powered Pseudocode Builder allows students to describe a game or app they want to create in plain English. An advanced LLM then generates structured pseudocode blocks, which students can drag, drop, and arrange to build their application, and in the process, learn about basic computer science concepts in a fun and straightforward way.

How we built it

Using a Godot, game engine, and open AI provided by JetBrains, we implemented different elements of the model

Challenges we ran into

To begin with we faced tons of UI issues along the way and took a while to get a hang of the game engine coding in general

Accomplishments that we're proud of

Successfully produced 80% of the idea in 24 hours

What we learned

How to use Godot, integrating AI models, and tons of debugging skills

What's next for Pseudocode Builder

Allow support for different languages and improve user experience

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