Inspiration
To programming intuitive to the teenagers
What it does
Our AI-powered Pseudocode Builder allows students to describe a game or app they want to create in plain English. An advanced LLM then generates structured pseudocode blocks, which students can drag, drop, and arrange to build their application, and in the process, learn about basic computer science concepts in a fun and straightforward way.
How we built it
Using a Godot, game engine, and open AI provided by JetBrains, we implemented different elements of the model
Challenges we ran into
To begin with we faced tons of UI issues along the way and took a while to get a hang of the game engine coding in general
Accomplishments that we're proud of
Successfully produced 80% of the idea in 24 hours
What we learned
How to use Godot, integrating AI models, and tons of debugging skills
What's next for Pseudocode Builder
Allow support for different languages and improve user experience
Built With
- api
- godot
- openai
- python
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