The inspiration was to build something which is silly on the molecular level and we decided what would be more silly than a couple of games which seems to be simple are a headache to play.

How we built it

We built it by scratch using HTML CSS and JS. And hosted the website on the S3 bucket on Amazon Web Services.

Challenges we ran into

It was not at all easy to complete this in a span of 48 hours. The biggest challenge we ran into was time management and after that hosting of the Website was also a defiance.

Accomplishments that we're proud of

We are proud to have converted the famous game Where's Waldo to a digital format.

What we learned

AWS was a new task for us and hosting the website on it was something we didn't know how to do. So it was great learning about AWS

What's next for Asinine Cosmos

The next versions would include an upload option where users could upload their own games and they would be added to the game library after approval.

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