Inspiration

We were inspired by seeing that many of the parks in our area had water bottles and other trash on them.

What it does

We created a game to raise awareness for this problem, and it is mainly about finding trash and picking it up.

How we built it

We used the unity 2-D game design engine.

Challenges we ran into

We ran to challenges when one of the computers didn't work and we had to rewrite most of the code on the second day.

What we learned

We learned that to make a game you have to be ready for things to fail and that always having multiple backups is usefull.

What's next for Protect the park

We will try to recreate the game in a 3-d model and implement more features into the game.

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