Inspiration
We were inspired by seeing that many of the parks in our area had water bottles and other trash on them.
What it does
We created a game to raise awareness for this problem, and it is mainly about finding trash and picking it up.
How we built it
We used the unity 2-D game design engine.
Challenges we ran into
We ran to challenges when one of the computers didn't work and we had to rewrite most of the code on the second day.
What we learned
We learned that to make a game you have to be ready for things to fail and that always having multiple backups is usefull.
What's next for Protect the park
We will try to recreate the game in a 3-d model and implement more features into the game.
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