Inspiration
Video games are a project that requires several sets of skills, such as scoping, programming, physics, and much more, which made it a worthwhile thing to take a crack at.
What it does
Run the game, move with WASD keys, jump with J.
How we built it
The game was built entirely in the Godot game engine, with Maya writing code and Max providing art.
Challenges we ran into
Making collision detection work in a way the was like gears, but didn't accidentally break the game.
Accomplishments that we're proud of
Developing further knowledge of using Godot
What we learned
There should be contingency plans, just in case unforeseen circumstances prevent us from working on the project.
What's next for Protect the Machine
Build it further to put on itch.io, will most likely be done after semester ends.
Built With
- godot
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