Inspiration
Jim Carrey's wise quote, "When all is lost, all is found", the main character of the game, Yuki, has lost hope in life, so she decides to take care of a plant in a desperate attempt to recover her hope in life. But the rest of humanity wants this plant dead, so you must defend the plant with your magical powers until it grows up.
What it does
Top-down defense game, where you defend a plant
How we built it
Utilizing the Unity game engine
Challenges we ran into
Faced many problems with minuscule bugs that prevented the entire program from functioning. Also, some trouble with the software architecture.
Accomplishments that we're proud of
Made a quite functional and complete game within the time span given, being that we as a group aren't very familiar with Unity itself.
What we learned
More about the Unity game engine, different types of architecture in the game engine, using Unity's built-in version control,
What's next for Protect the Flower
More upgrades, weapons, and probably Rogue-like mode?
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