Inspiration
I was inspired to make a game this hackathon, but I felt it was too big of a project for solo so I pivoted towards making my own proprietary physics/game engine
What it does
Basically a game without the game itself its just an engine to build games on
How we built it
C++, fmod assimp opengl and used vs to compile and more
Challenges we ran into
Lots of weird things happening but eventually it was fixable
Accomplishments that we're proud of
That I made a working game engine for this hackathon
What we learned
Lots of ways to interact with 3d objects using code
What's next for proprietary Physics Engine
Could potentially turn this into a real 3d game, not sure though but the potential is HUGE.
Built With
- cpp

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