Inspiration

I was inspired to make a game this hackathon, but I felt it was too big of a project for solo so I pivoted towards making my own proprietary physics/game engine

What it does

Basically a game without the game itself its just an engine to build games on

How we built it

C++, fmod assimp opengl and used vs to compile and more

Challenges we ran into

Lots of weird things happening but eventually it was fixable

Accomplishments that we're proud of

That I made a working game engine for this hackathon

What we learned

Lots of ways to interact with 3d objects using code

What's next for proprietary Physics Engine

Could potentially turn this into a real 3d game, not sure though but the potential is HUGE.

Built With

  • cpp
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