Inspiration

Prompting is something new and likely going to be very important, so it seems useful to have tools to teach people how to do it more effectively. It empowers people to understand how to reach their goals with LLMs, while capturing the playful nature of learning by doing.

What it does

You play a game to learn to prompt engineer effectively.

How we built it

We used different games, Pong, Minesweeper and HumanEval as the base to create a controlled environment to evaluate how effectively you are prompting Claude. We used Claude as the AI you are prompting and Next JS, React and deployed with Vercel.

Challenges we ran into

The game was initially too trivial. It was challenging to make it hard enough that you are learning to prompt effectively, the first version we had too much context in the prompt. We had to carefully remove excess context.

Learning to effectively prompt with anthropic.

We had to provide helpful nudges for users so that when it is challenging they can make progress and improve their prompting. This used a second Claude API integration that integrates a chatbot.

What we built is just with one function, which is very limiting for any kind of substantial software you'd need to have multiple functions chained together.

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