Inspiration
I love the genre of social deduction. Was impressed by the impact Among Us had for it. But knew conceptually it was reductive and missed some of the best aspects of the genre. So I asked myself if I wanted to make something like that how would I do it differently. So it started with what’s a natural historical environment for this type of game, tightly enclosed infiltrated with spies high pressure. And the Manhattan project checked all of those boxes. When I discovered chat gpt I asked myself could this turn from something more that scribbles in a google doc. And I’ve pushed both myself and the capabilities of AI as a designer and wrote something I think will be special when it’s complete.
What it does
You will be able to play the small core loop of gathering for an experiment performing a facsimile of the core game loop. The full project will need a larger specialized team.
How we built it
I worked for years with ai on the GDD and very recently decided to get things into the editor to clarify certain either/ors raised from design sessions.
Challenges we ran into
The scope is massive and the technical specificity to make it real is more than I can handle.
Accomplishments that we're proud of
The first dev sprint produced a movement and interaction system that gave it real spy and work flow feeling. The game design is the deepest and most thorough thing I’ve ever produced.
What we learned
The work to be done is enormous but the success feed back is much easier to reach with chat gpt
What's next for Projekt Enormoz
Long sprints and hopefully some money to pay people who can do things like art and animation. If not a lot of tokens.
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