Inspiration
We were inspired by our fascination in learning Unity and utilizing C#, cultivating our skills in Vector3, dot operations, and accessing object's properties
What it does
Simulates a cannon that shoots a projectile in the air given a mass, initial velocity, and initial height, and returns the time until landing, distance traveled, and angle shot at.
How I built it
Creating UI elements that had the ability of accessing game objects.
Challenges I ran into
Misnaming functions, launching projectiles in a perfect shape, learning the intricacies of C#, and staying awake.
Accomplishments that I'm proud of
Finishing a working a product, with the little time we had to create the project.
What I learned
Unity, C#, Vector3, dot operations, and accessing object's properties.
What's next for Projectile Projector
Better graphics and improved mechanics.
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