Inspiration

We were inspired by our fascination in learning Unity and utilizing C#, cultivating our skills in Vector3, dot operations, and accessing object's properties

What it does

Simulates a cannon that shoots a projectile in the air given a mass, initial velocity, and initial height, and returns the time until landing, distance traveled, and angle shot at.

How I built it

Creating UI elements that had the ability of accessing game objects.

Challenges I ran into

Misnaming functions, launching projectiles in a perfect shape, learning the intricacies of C#, and staying awake.

Accomplishments that I'm proud of

Finishing a working a product, with the little time we had to create the project.

What I learned

Unity, C#, Vector3, dot operations, and accessing object's properties.

What's next for Projectile Projector

Better graphics and improved mechanics.

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