After making Project Pokemon, I wanted to make a Zelda game for the Oculus as well.
How it works
You play as Link in this game and spawn on Outset Island, Link's home island. You can control a sword and a shield with each arm. You can put away your weapons. Explore the island and fight an enemy.
Challenges we ran into
When we went to demo our hack, our server kept giving us an error. This server allowed the player to walk around in game without using a controller. Instead they would just walk normally and using the Muse and a smart phone, we would track the accelerometer data recorded by both devices and translate that into actual movement. We took out this code and we'll rework how it is handled at a later date.
Accomplishments that we are proud of
People's reaction when the game loads and they explore the Island
What we learned
A lot of Unity, 3D modeling, ways to incorporate the Myo's and some stuff about the Muse.
What's next for Project Wind Waker
Currently there are the following issues: The enemy doesn't interact with the player due to bugs - Will fix The player has to use a keyboard to move around - Will fix The AI (non-enemy) fall through the earth while pathing about - Will fix The Myo's desync mid game and other fun things - Will try to fix