Inspiration
I'm an adult with a gamer at heart. I've been playing video games my whole life, and ever since I tried VR and got into Horizon Worlds, I knew I had to unleash my creativity and make my dream of making a video game a reality.
What it does
The game attempts to break the mold of what we understand as a tower defense game, but with a twist by offering the possibility of playing it in VR, but also compatible with mobile devices.
How it was built
The game is built from scratch. When I create a new project, my main goal is to unleash my creativity and fill in the gaps that brainstorming reveals. It's a natural process from minute one, with no script.
Challenges faced
The challenges and the part I enjoy most are pushing my knowledge to the limit. I love solving puzzles, and when I solve them in the form of a video game and develop mechanics for people to enjoy, it fills me with indescribable satisfaction. From learning new ways to optimize scripts to understanding player needs.
Accomplishments that I'm proud of
What I'm most satisfied with is knowing that I'm capable of taking on projects of this magnitude on my own. I had no idea how far my motivation to make projects like this a reality would push my mind to these limits, where I've learned everything myself, finding solutions to each of the problems and troubleshooting each and every bug I encounter along the way.
What I've learned
I've learned to create everything from the most complex scripts to the most complex code optimizations and Tri-Mesh. I've learned to understand the sense of responsibility for a product like a video game. I've learned to love the community that enjoys what you do. I truly believe I was born for this, but for now, it's nothing more than a hobby for me.
What's next for Project TD
Continue optimizing day by day, bringing in new game mechanics, and dealing with issues that arise along the way until we create one of the best possible experiences of its kind.
Built With
- blender
- codeblocks
- custom-api
- english
- horizon
- meta
- persistent-variables
- spanish
- tri-mesh
- typescript
- worlds

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