Inspiration

Doctor Strange, Magicka, roguelikes

What it does

Play as a wizard, move around with WASD and push keys (elements) onto the stack using J,K, and L. Combinations of these keys correspond to a certain spell. Each spell has different stats, attributes, etc. The first letter in each combination corresponds to a type of skills (J for healing type, K for damage type, and L for defense type). Currently only default missiles work and the only spell that can successfully be cast is fireball (KLJ combo). Enemy also tracks and follows you.

How we built it

Built using pygame, and the work was divided into different aspects of the game. We built up starting from the player and enemy, into the background, and then worked on the systems.

Challenges we ran into

This was our first time using pygame, so everything was new to us including concepts and drawing images. It was very difficult getting used to it and all of our primary languages are not python. Also working off of each other with a shared version was difficult and required explaining and help from each other.

Accomplishments that we're proud of

The goblin tracking the player, the spell "stack" that holds the keys and corresponds to a specific spell. The background is nice as well.

What we learned

The basics of pygame and how to work in a team on a project.

What's next for Project Strange

More development, creating everything necessary to fulfill the vision for it and make it a fully-fledged game.

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