Original Pong Table Tennis
What it does
It lets the user(and a friend) play a game of pong at a faster and more a chaotic pace than the original.
How we built it
We used the Godot Engine to compile the code and access shortcuts such as a physics engine and an editable windows display.
Challenges we ran into
Post Processing and fixing up game feel was a large pain to deal with and even when we finished it didn't feel right, but We just couldn't bare to work 5 hours adjusting numbers until the movement and effects looked perfect.
Accomplishments that we're proud of
We are really proud at the fact that we could actually finish the game to a point. We didn't think it would be possible to complete a somewhat completed game in practically 24 hours.
What we learned
We further developed our skills with the Godot Engine as we practiced techniques and new aspects of the engine that we never looked to touch before.
What's next for Project Pong
We actually plan on finishing the game and making a published product. In the future, we hope to add cosmetics, new game modes, and new mechanics to the game. Hopefully, we can build enough of a following to complete a massive tournament with dedicated players.
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