Inspiration
I was inspired by many sandbox games, such as Minecraft or Terraria, where you can explore your world infinitely. I was also inspired by some of the Adobe Flash games I used to play as a kid (I forgot what they were called) where you could control a boat and do whatever you want
What it does
Your land is randomly generated, and you can control a boat and yourself to explore the islands that were made. There are also objects that you can collect to upgrade your boat and how you control it. You can use the mini map to see where you've been and see the location of the collectibles
How I built it
I built this using Unity and Perlin Noise. Perlin Noise is an algorithm that gives you random but smooth transitions between inputs. Using this I was able to create both the ocean and island randomly generated. I also randomly generated
Challenges I ran into
I've never used algorithms in my games before, so I had to figure out how to use and implement the Perlin Noise algorithm in my game
Accomplishments that I'm proud of
I've never really made such complex games with Unity, so by making this was a challenge!
What I learned
As I was mentioning above, I've never worked with algorithms in my game, so I got to learn how to use them in my game
Side Note
The website where you can download the game is the first link, The second link is the source code for the website, the third link is where you can download the source code and assets for the game

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