Productivity apps that try to RPGify your life provide little motivation to consistently complete "quests."
What it does
By taking advantage of gacha games' addictiveness, we want to incentivize getting work done and living a healthier lifestyle by letting the player invite different types of characters to their town using in-game currency obtained by completing tasks.
How I built it
Challenges I ran into
This was the first time many of us used Unity and version control like GitHub.
Accomplishments that I'm proud of
The art is nice, and the UI is easy to use.
What I learned
Programming in C Sharp
making mobile games and apps
What's next for ProductiviTown
-Rebalancing villagers' task reward modifiers
-Limited time events that would let you do seasonal tasks for limited residents
-Settings functionality (preferences for sound, music, etc.)
-Modifying recruitment rates to have scaling like real gachas (varying rarities)
-Having villagers idle on the home screen
-A catalog of villagers with information on each one
-Task pages having a more colorful UI with characters and bonus villagers on it
-A simple 2d platforming minigame to do with villager characters
-An actual city/town building gameplay aspect
-Connecting the app to the pedometer