Productivity apps that try to RPGify your life provide little motivation to consistently complete "quests."

What it does

By taking advantage of gacha games' addictiveness, we want to incentivize getting work done and living a healthier lifestyle by letting the player invite different types of characters to their town using in-game currency obtained by completing tasks.

How I built it

Unity (C#)

Challenges I ran into

This was the first time many of us used Unity and version control like GitHub.

Accomplishments that I'm proud of

The art is nice, and the UI is easy to use.

What I learned

  • Programming in C Sharp

  • using Unity

  • making mobile games and apps

  • using GitHub

What's next for ProductiviTown

-Rebalancing villagers' task reward modifiers

-Limited time events that would let you do seasonal tasks for limited residents

-Settings functionality (preferences for sound, music, etc.)

-Modifying recruitment rates to have scaling like real gachas (varying rarities)

-Having villagers idle on the home screen

-A catalog of villagers with information on each one

-Task pages having a more colorful UI with characters and bonus villagers on it

-A simple 2d platforming minigame to do with villager characters

-An actual city/town building gameplay aspect

-Connecting the app to the pedometer

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