Inspiration
Video games that produce music based on the current state of the game
What it does
Creates a complex system using cellular automata, and builds a score out of it, and plays notes over the score.
How I built it
Lots of Google, and some tinkering around with sounds in Java
Challenges I ran into
Chords (multiple notes at once). Visualizing the automata using grids in Java.
Accomplishments that I'm proud of
Making it!
What I learned
Grids in Java, Cellular automata, Some music theory, etc.
What's next for ProcMusicGen
Ability to change the seed, scale, speed, etc. to produce all sorts of sounds based on criteria.
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