Inspiration

Some members of the team are aspiring VR/AR developers and other members wanted to learn about game developer.

What it does

Currently, our project procedurally generated a track and a terrain in 3D space. This is done to ensure users have an unique experience and the look and feel aren't redundant.

How we built it

We created this project using the Unity Game engine with C# to implement behavior in the scene. We also used free assets from the Unity Asset Store to provide users with visuals.

Challenges we ran into

The VR component of the experience had a lot of challenges and ultimately we ran out of time to include it in the same part of the experience as the procedurally generated part of the track. Additionally, the track sometimes turns on itself which is undesired behavior.

Accomplishments that we're proud of

Proud of the track and terrain and the knowledge we gained regarding game development.

What we learned

We learned about creating experiences in Unity with a head mounted display and algorithms regarding procedural generation.

What's next for Procedurally Generated Racing Track

Moving forward, we plan to pursue this project further and expand our ideas.

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