Inspiration
Generally playing around with recursion and using Canvas and paint methods to create fractals I wondered whether terrain generation was truly viable
What it does
Generates a chunk of terrain at the depth specified, and through constants given within the program. Displays it on a canvas (JFrame)
How we built it
Through a bit of digging online and looking into 3d renderer concepts of converting x, y, and z values onto a 2d plane with only x and y values
Challenges we ran into
Perspective - tampering around with d, x, and y values in which the viewer would contain their observation point (basically fixing fov)
Accomplishments that we're proud of
Honestly just getting the project to work, it took a lot of research and debugging
What we learned
How to effectively perform tasks using fractal patterns and recursion, may apply this to future open world games
What's next for Procedural Terrain Generator
Fixing some inconsistencies with the terrain, generating colours and shadows depending on elevation and angle from a sunlight vector
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