We love Virtual Reality, and there was no better way to show our appreciation of the environment than a simulation of actually cleansing the parks of Dallas.

What it does

Pristine immediately places the user in a realistic park environment where their task is to clean up as much litter in a 90 second period. The user can physically pickup litter using the controllers, simulating accurate physical simulations that include throwing, dropping, etc. The litter must be placed in its respective container, either the trash bin, or the recycle bin. Pristine offers a level of interactivity that allows the user to truly think about what items need to go in which waste bin. This has a proven impact on how the user will treat different kinds of litter in the real world. Ultimately, Pristine uses gamification to motivate the user to clean the parks of Dallas and think about litter in a completely different way.

How we built it

We built the game using the Unity game engine, where we utilized C# and Javascript. Alongside Unity, we used Autodesk Maya 2017 and photoshop to polish the experience.

Challenges we ran into

Creating a proper scalable interface for the HTC VIVE that allows for the user to interact with photo-realistic litter. Furthermore, creating a realistic environment to simulate a city park that was relatable to Dallas was exceptionally difficult.

Accomplishments that we're proud of

At first, we weren't sure if we could make the activity of cleaning up litter seem like a fun. Though we struggled at first, we eventually overcame the initial gamification hurdle and created an experience that was fun for everyone.

What we learned

Our team garnered a significant amount of knowledge on interfacing the HTC-VIVE with Unity to craft an exceptionally immersive experience.

What's next for Pristine

With this technology, our project can be scaled to incorporate other forms of environmental interactions that utilize haptic feedback and roomscale tracking to conjure an unforgettable experience.

Future Ideas using the technology we developed: -Simulation of the atmospheric effects of burning fossil fuels -Tornado chasing simulations -Visual activities that help facilitate a Pristine environment!

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