Inspiration

We took inspiration from different platformers like and games with visibility like Limbo and a specific moment from Samuri Jack

What it does

It combines platformer with a memory strategy where you plan moves ahead of time by memorizing the layout with limited vision.

How we built it

We used a game engine called Godot, we divided each player into different roles to fulfill using GitHub to share our work with each other.

Challenges we ran into

We had a hard time deciding how much 3d models we wanted to incorporate while the 2d point of view

Accomplishments that we're proud of

We were able to knock off most of the goals while keeping each other in check and accountable, we finished the game which for a game jam is a lot, overall the teamwork was excellent and made for a great experience.

What we learned

Most people learned how to play Godot as it was completely new to them, others learned how to work with GitHub, and some learned how to deal with 3d modeling having never used 3d before.

What's next for Prism

We would be willing to polish and make the game less tolling on the computers as there was a lot of good raw ideas and concepts, but it was not as polished as we would have liked it too be, there was more concepts we wanted to incorporate but not enough time to do all of them.

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