Who is Princess?
Princess is an ironic character whose looks contrast her often violent behavior. There are many aspects of her design that play into her character and background. For example, Princess has a great love for baking and wears an apron as part of her design, therefore making her weapon of choice an oversized rolling pin. She also can barely see anything without her glasses, as mole rats are practically blind, which in turn affects both her appearance and diminishes her fighting ability.
Princess as a piece of game art is an NPC belonging to a larger world of similar characters which would be featured in a 3D story-driven RPG.
My Process
I spent a lot of time developing the 2D design of this character. She started off as a typically cutesy bunny character, which you can see in the ears in some of my thumbnail sketches. I quickly moved to using a mole rat as my anthropomorphic reference as it added another layer of irony; making something typically seen as "ugly" into a cute character.
Once I locked in my design I went into details about thinking about accessories and color choice. I then moved into defining a turnaround and jumped into sculpting in ZBrush.
What's next for Princess - 3D Character Art
This project mainly exists as a proof of concept, and in an ideal situation, she would be properly retopologized, rigged, and textured for a game environment.
Built With
- procreate
- zbrush



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