The challenge of making a game using only one input method... Others would see this and immediately think of many ways to turn one input into creative emergent ways to turn player input into different ways to play a game. We decided to think inside the box for this one, and made our game as simple as pressing a key on your keyboard and we tried to see where we could go from there. Because we went for a more simple goal, it wasn't hard to put this together but during development we discovered this game's true identity along the way. It wasn't something that we knew right away. We made this in Gamemaker and worked side by side with git for each of us to do a part simultaneously. This working environment flowed very smoothly and this experience made me more understanding of how the creative process works when you're working with others. Feel like trying your luck?


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