Inspiration
I was taking a walk in my neighborhood. I chose this location because I thought it was a very nice place with a plaza and tall buildings. Due to the geospatial nature of the event, I imagined it would be a lengthy experience, requiring a long shoot, so I wanted to represent a narrative that would not take too long.
What it does.
Characters move around and play pranks; the AR user experience is unprecedented and requires users to follow the camera in different directions.
How we built it
The 3D model was created in Blender and the textures were created in Photoshop. in Blender, we used Google's 3D tiling data to simulate fluid flow to create the liquid modeling. It's like being a pastry chef. Like pouring chocolate on a building.
Challenges we faced
The geospatialcreator, which offers a variety of experiences, required a large number of objects in all directions. In order to guide the experience, we also had to consider the position and size of the objects, as well as the appropriate material size, through many trials and errors.
Accomplishments that we're proud of
The ability to have a character guided narrative. We used shaders to create the modeling pattern textures. This was a part that could not be compromised in a geospatial creator that can be seen from anywhere in 360 degrees. The texture is characterized by the lack of joints. The animation part of the chain, cloth, and broken is also a key point.
What we learned
Along with the advantage of being able to set up anywhere in 360 degrees, the design of the background was important. It is difficult to create a world view by simply placing objects in a space. You need something that can create a sense of unity over a wide area.
What's next for Prank Mushman
Maybe Mushman will visit your town next.


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