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When water becomes hot, it turns to steam and flies to the top of the window.
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As steam cools, it becomes water and falls to the bottom of the window.
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Metal becomes glowing red when hot.
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Dust in contact with water becomes mud. Plants in contact with water spread.
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The poison gas catches fire when hot enough. Cooler steam turns into poison gas when contacting gas
Inspiration
Powder simulation games
What it does
This game is a physics simulator with several properties that change as you alter the elements in the window. This includes particles getting hot or cold, gravity, and various interactions specific to different elements.
How we built it
After a lot of work with making particle physics and collisions function, we added several properties to each element and special conditions for specific interactions.
Challenges we ran into
Originally, we attempted multithreading for many regions of the screen, and eventually learned it was unnecessary, causing a lot of wasted code. Additionally, we've had several problems with the heat and collision systems. The .tech domain has given us issues, as there isn't sufficient time for DNS to work correctly. Instead, we're using a redirect, which is giving a security error from browsers but correctly points to the GitHub repository.
Accomplishments that we're proud of
For the amount of time given, we've delivered a robust physics system.
What we learned
Creating a physics system, multithreading, domain creation and hosting.
What's next for POWDER CHOWDER
Code cleanup, a more thorough debugged fine-tuned program.
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