Potter League first started out as a simple game to knock balls off a platform. Earlier, we had the idea to integrate node.js with socket in order to stream accelerometer data from a phone to the web. Using this idea, we could control a game with our phones.

What it does

Potter League is a combination of Harry Potter-style Quidditch with the popular game, Rocket League. Players control characters from the Harry Potter universe and have to land their ball in their team's goal. By connecting through a server with their mobile phones, they can control character's individually.

How I built it

The backbone of Potter League is built with EA's Pathfinder API. Through this API, we are able to stream JSON data from a webpage to Unity. In our case, we stream accelerometer data from our phone to control characters in Unity.

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