We wanted to develop a satirical adventure game
What it does
Walks through a series of self-contained mini-adventures that take jabs on various game titles.
How we built it
We used PowerPoint to 'code' and string together seamless animations, music, and sound effects.
Challenges we ran into
There was a lack of information on how to use PowerPoint to its potential.
Accomplishments that we're proud of
We utilized PowerPoint to a surprising extent.
What we learned
We learned how to string various events in PP and how to work in a team.
What's next for Portal
Nothing in the foreseeable future. We wouldn't want to rob sales from other companies thanks to our superb game.