We wanted to develop a satirical adventure game

What it does

Walks through a series of self-contained mini-adventures that take jabs on various game titles.

How we built it

We used PowerPoint to 'code' and string together seamless animations, music, and sound effects.

Challenges we ran into

There was a lack of information on how to use PowerPoint to its potential.

Accomplishments that we're proud of

We utilized PowerPoint to a surprising extent.

What we learned

We learned how to string various events in PP and how to work in a team.

What's next for Portal

Nothing in the foreseeable future. We wouldn't want to rob sales from other companies thanks to our superb game.

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