Inspiration

We wanted to choose a game that we could use to refresh our skills, and simultaneously expand upon the already introduced concept.

What it does

Let's you play a game based on Pong, except with the additions of obstacles, power-ups, and free horizontal movement.

How we built it

We used multiple object classes that are employed in the main class that runs the simulation; all of it is done in processing, but we used techniques that we learned in java.

Challenges we ran into

We had to reteach ourselves java and processing by looking over references and old projects during this duration. We also had difficulty making objects interact through physical contact.

Accomplishments that we're proud of

We are proud of the fact that we got a working MVP, despite not having touched computer science for about a year.

What we learned

We learned that it is difficult to make a two player simulation that is not turn-based, because you cannot press multiple keys at the same time.

What's next for PongTwo

PongThree.

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