Inspiration
We wanted a game that was simple enough to build that we could expand upon.
What it does
A unique twist to pong featuring 2 modes and a bashing ability. The intended arcade version causing random events to occur every 5 seconds, and a more classic pong experience. It's fit with local 2 player and an aggressive AI opponent.
How we built it
Godot.
Challenges we ran into
Sharing our code and just dividing up the workflow
Accomplishments that we're proud of
Getting the different events running and just being feature complete in time.
What we learned
Debugging and Godot experience.
What's next for Pong-But-Awesome
More updates and a visual upgrade.
Built With
- godot

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