Inspiration

We wanted a game that was simple enough to build that we could expand upon.

What it does

A unique twist to pong featuring 2 modes and a bashing ability. The intended arcade version causing random events to occur every 5 seconds, and a more classic pong experience. It's fit with local 2 player and an aggressive AI opponent.

How we built it

Godot.

Challenges we ran into

Sharing our code and just dividing up the workflow

Accomplishments that we're proud of

Getting the different events running and just being feature complete in time.

What we learned

Debugging and Godot experience.

What's next for Pong-But-Awesome

More updates and a visual upgrade.

Built With

  • godot
Share this project:

Updates

Submission history