Inspiration

"Pollution Blaster" was created to emphasize the importance of environmental protection and raise awareness about environmental pollution. This game is designed to provide an enjoyable and interactive experience of cleaning up the Earth by defeating monsters that pollute it. We aimed to convey the significance of environmental protection through the game.

What it does

"Pollution Blaster" is a game where players navigate 4 different theme of the maps as the main character and defeat monsters that are polluting the environment. They must defeat all the monsters within a certain time limit to clean up the map.

How we built it

We built "Pollution Blaster" using Flutter and Flame for Front-end, and Firebase for Back-end. Our Key point is we used Gen AI to design game maps, characters and the other elements that consists game graphic. So that, we only takes 3 days to built the game.

Challenges we ran into

One of the main challenges we faced during game development was developing the AI for the monsters. It was difficult to make the monsters exhibit various movement patterns and interact with the player.

Accomplishments that we're proud of

We are particularly proud of the achievement of short time for building the game, by using Flutter, Flame, and Firebase. It was amazing experience to create game in very short time with story line.

What we learned

Developing "Pollution Blaster" allowed us to gain a deeper understanding of the game development process, storytelling, and logic. We also learned more about environmental issues and were able to raise awareness about them.

What's next for Pollution Blaster

The next steps for "Pollution Blaster" involve expanding the game's content by adding more diverse monsters, weapons, and maps to provide players with an even more exciting gaming experience.

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