Inspiration

We first came up with the idea when discussing casually with some of the JCODs and volunteers that came to talk to us as the competition started. Additionally, we're fans of the Pokémon franchise, and wanted to make a product that paid homage to the franchise.

What it does

PokéTinder is a dating app, but with an interactive twist. Instead of sitting slouched over on your couch while swiping through potential matches, users will be encouraged to go outside and get some exercise while seeking matches. Within range of certain locations, known as "gyms," users can view each other's profiles and challenge one another to "battles" in order to find a potential match. Our prototype allows the user to play against an npc, as a sort of test for this product. PokéTinder will promote both a more engaging form of online dating than most conventional applications, and encourage an active lifestyle for its users.

How we built it

We used JavaScript, CSS and HTML to make the web page for our product. Each group member worked on a separate aspect of the final product (i.e. gps tracking, user interface), and during the later hours of the competition, we combined our work to form the final product. All textures and assets are hand-drawn.

Challenges we ran into

Around half of our team had no experience with HTML, CSS, and JavaScript, which meant we had to work extra hard to teach ourselves the ins and outs of programming while working on our project. In general, the time restraints caused us some stress with regards to whether or not we would be able to pull off our idea, and a lack of sleep made us susceptible to small mistakes and low productivity.

Accomplishments that we're proud of

We are proud of our teammates that worked and managed to figure out how to implement the gps feature for our product with no previous knowledge of the topic. Additionally, we feel accomplished in that we managed to pull through in the end, especially those of us who managed to successfully use languages that we had never had any experience in before.

What we learned

We learned the importance of collaboration in successfully creating a cohesive protect. However, we also learned how to split up work efficiently, and not to put all the workload on a few people's shoulders. We also learned how to choose which ideas to drop and which to focus on to manage our limited time efficiently.

What's next for PokéTinder

One feature we discussed that we thought would make a good feature for future expansions for PokéTinder was the adding of more gyms. For the scope of this competition, we only implemented one gym (Willis Library), but in the future, we would obviously wanted to expand our product to include more locations to reach more people. We also mostly focused on front end programming for this competition, and in future developments we would strongly prioritize developing a back end for our product. This would include actually using servers and connecting to other users instead of using npcs.

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