Inspiration
I drew inspiration from modern mobile games built around short, engaging sessions and highly accessible controls. I wanted to bring that same feeling into the Meta Horizon ecosystem by creating a racing experience that you can play comfortably anytime, even with just one hand.
What it does
Pocket Slide is a one-hand drift racing game designed specifically for portrait orientation on mobile devices. Players control the car using simple gesture-based inputs, drift through tight turns, and compete for high scores. The game features both a score-based drift mode and a 1v1 competitive mode where players race head-to-head.
How I built it
The project relied heavily on GenAI for generating car models, environments, and visual concepts. Working with GenAI was smooth and extremely helpful—it allowed me to iterate quickly and explore more ideas than traditional workflows.
For the UI, I used Noesis UI, which opened up new possibilities for UI creation, especially for animations.
Gameplay interactions are driven by the Focused Interaction API.
Challenges I ran into
It was difficult to meet the required vertex count constraints, but it was interesting to learn about optimization methods. Designing the controls and physics to make drifting feel smooth, intuitive, and satisfying was also a significant challenge. Another challenge was quickly understanding the Noesis UI, as there isn't much documentation on it.
What I learned
As a newcomer to Meta Horizon, I learned a lot—especially about integrating GenAI effectively and using the TypeScript APIs.
What's next for Pocket Slide
I plan to add new maps, expanded multiplayer modes for more players, and a wider selection of cars with distinct handling characteristics.
Built With
- blender
- genai
- horizon-worlds
- typescript
- worlds-desktop-editor


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