Battle Screen example
View of your house and extra storage for you captured animals
Example of chatting with an NPC
Opening main menu scren
View of the entire map
Opening main menu screen part 2
We are all conscientious individuals who feel like the plight of abused animals does not receive enough attention. We built this game to raise awareness among the younger generations about the dangers of abusing animals and what it can cause.
What it does
It stimulates what a poacher who forces animals to fight for sport might do. It forces the player to take the role of such a poacher in order to better show the immoral actions they commit.
How we built it
Challenges we ran into
We ran into challenges when trying to make this game as realistic as possible. It's incredibly difficult to make a virtual existence resemble real life, considering the vast amount of things people and animals require to live.
Accomplishments that we're proud of
We're all fairly new to Unity, so this was a great learning experience for us all. Getting the player and animals to save between opening and closing the game was a confusing task which we are proud of.
What we learned
We gained a more depth knowledge of how to use the GUI object in Unity which is a huge part of making games and very visual based applications such as our own. It forced us to figure out how to design and style a game with little to no prior knowledge in the subject.
What's next for PoachEMon
In the future we hope to make the game more realistic and immersive to the user. To do this, we would like to add more health statuses to the animals such as hunger, sleep deprivation, long lasting injuries, and more.