Games like Zelda, Enter the Gungeon, and Son of Hades.

What it does

Play a fun game.

How I built it

Unity, C#, and a lot of documentation.

Challenges I ran into

Many physics/math calculations.

Accomplishments that I'm proud of

Randomly generated room builder, hot-swappable abilities, and enemy NPCs.

What I learned

A lot.

What's next for Plight of Proteous

Mobile Controls, different levels with art, boss battles.

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