Games like Zelda, Enter the Gungeon, and Son of Hades.
What it does
Play a fun game.
How I built it
Unity, C#, and a lot of documentation.
Challenges I ran into
Many physics/math calculations.
Accomplishments that I'm proud of
Randomly generated room builder, hot-swappable abilities, and enemy NPCs.
What I learned
What's next for Plight of Proteous
Mobile Controls, different levels with art, boss battles.