Project MIRAI/ Experiment 02 - PLAYTIME
About the Project
PLAYTIME is a short character piece introducing the main cast of my original anime film series, Project:MIRAI. Released on July 5th, 2025, it served as a feasibility test for AI-assisted fight choreography using Vidu 2.0’s image-to-reference model.
The world of Project:MIRAI is a near-future society shaped by war, runaway technology, and strained human relationships. This episode focuses on the tone, personality, and chemistry of the team. Through a simple training simulation, viewers meet Mirai’s standoff-ish attitude, Archer’s childlike enthusiasm, and Haruko’s cool detachment, offering a grounded first look before delving into the main plot (slated for release next year).
What Inspired Me
Two main influences shaped this project:
- Emotional and stylistic inspiration from late-90s/early-2000s anime such as Evangelion, Ghost in the Shell, and the speculative tone of Black Mirror.
- Personal questions about AI, identity, and control. After two years exploring AI as both an app builder and filmmaker, I wanted to examine the creative potential and unease of an AI-driven future. The series also draws on underexplored philosophical ideas from the likes of Land, Ellul, de Garis, Fisher; ideas that feel extremely relevant in our present era of accelerating technological "progress".
What I Learned
- Animating fight choreography is possible it just requires some creative editing.
- Iteration is essential. I spent April through late June refining dialogue, without a formal script by using an improvisational, “pantsing” approach.
- Constraints spark creativity. Unpredictable models forced me to direct with intention rather than rely on tools alone.
How I Built It
AI Visual & Audio Generation GPT-4o created composition references for Vidu’s “reference-to-video” pipeline. Glitches were cleaned through manual editing; anime’s style helped mask minor artifacts. At the end of the project, Hailou-o2 was released and I implemented it in the segment where Mirai performs a backflip. Lip sync was done via Kling’s V2V Lip Sync tool. Archer’s voice was my own, with the other voice generated in ElevenLabs.
Sound & Editing I used MMAudio and CapCut’s sound libraries, assembling the final cut in CapCut with attention to pacing, timing, and overall cohesion.
Challenges I Faced
- Early-stage fight choreography, which often produced warped or janky motion. (Newer tools like Vidu Q2, Hailuo O2, and Kling 2.5 handle this far better.)
- Wearing every hat as a solo creator, from directing to sound design.
Why This Episode Matters
Experiment 02 introduces the core cast and captures the state of AI-generated animation and fight choreography in mid-2025. It serves as both a technique demo and preview Project:MIRAI
Built With
- elevenlabs
- hailuo
- kling
- vidu
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