Inspiration
Ecology and human-computer interaction.
What it does
Users can interact with objects in the world (starting with a building), remove parts, and the parts touched will be transformed into its constituent elements. I.e. Log cabin -> Log -> Trees. The singular becomes the multiple.
How we built it
We modelled assets and environment in Rhino and interactions in Unity
Challenges we ran into
Designing for real-life and virtual fields in reciprocity was difficult, especially when interacting with a field of objects.
What's next for playdate
Build the re-composition interactions.

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