Inspiration
Imagine a game where movement isn’t just on the screen—it’s happening in real life. Our idea is a 2D game controlled entirely by foot movements, designed to make exercise engaging and accessible for everyone.
Players use simple actions like stepping, tapping, or shifting their weight to control gameplay. Instead of sitting still, they’re actively moving—turning gaming into a fun, low-impact workout. At the same time, this system is designed with inclusivity in mind, offering an alternative control method for individuals with limited hand mobility or certain disabilities.
What it does
This isn’t just a game—it’s a tool for healthier habits and more inclusive play. Whether it’s students looking to stay active, families wanting interactive fun, or users who need accessible controls, our game bridges entertainment, fitness, and accessibility.
How we built it
Game is design slower speed so that when you move up, down, left and right with your feet it will not be too quick . https://academy.cs.cmu.edu/sharing/oliveFish059233 https://academy.cs.cmu.edu/sharing/oliveDrabChicken311571
Challenges we ran into
Getting the speed of the game right for feet. Feet are not as fast as finger. Finding right people to test it. We have to look for disabilities people to try it on and adjust our speed
Accomplishments that we're proud of
What we learned
To bring out fun and fitness with your feet
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