Inspiration
I have always wanted to create an interactive mini-game that was both simple and inviting. The game we created reflected that. The player is a simple rectangle, while the enemies are circles.
What it does
To play this game, you must avoid the circles. Every ten seconds, more circles spawn. Once you touch the circle, you lose. The timer on the top right of the screen is your score.
How we built it
We built this game using Java and an IDE called Textpad. We coded everything from scratch and built a simple yet addicting game.
Challenges we ran into
We ran into many bugs during our development of the game. My team worked together and worked hard in order to solve as many bugs as possible during the given time frame. Overall, the game itself is smooth and easy to play.
Accomplishments that we're proud of
We are definitely proud of the fact that we built everything from scratch, without any form of game engine. The game's graphic are unique because they are so simple. Nowadays, graphics are extremely high-end. On the other hand, our game focuses on having a simple interface, which is much more user friendly.
What we learned
We learned how to use many different classes in the Java language, and we gained a much more deeper understanding of Java. Working together as a team was a valuable skill that we gained during the development of the game.
What's next for Platformer
Platformer is aimed to be simple, and so adding different levels with the same graphics should be our next step. We want the game to be diverse yet straightforward.
Built With
- java
- textpad

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