Inspiration
Chrome's Dino game and Super Mario Bros.
What it does
It's a platformer where the player acts as a marshmallow trying to dodge the flames.
How I built it
I coded a custom view class. The entire project was built with only standard Java and Android SDK libraries, no external libraries were used.
Challenges I ran into
Trying to add layers of animation while keeping the UI from locking up; I needed workarounds since Android imposes limitations on which threads can modify its Views.
Accomplishments that I'm proud of
(Semi-) Successfullying creating my first multi-screen/activity app after watching tutorials online.
What I learned
That vectors are super convenient, and much less annoying than arrays. Also that I don't know collections syntax...
What's next for BitByBit
bug fixes–especially better stability
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