Inspiration

Chrome's Dino game and Super Mario Bros.

What it does

It's a platformer where the player acts as a marshmallow trying to dodge the flames.

How I built it

I coded a custom view class. The entire project was built with only standard Java and Android SDK libraries, no external libraries were used.

Challenges I ran into

Trying to add layers of animation while keeping the UI from locking up; I needed workarounds since Android imposes limitations on which threads can modify its Views.

Accomplishments that I'm proud of

(Semi-) Successfullying creating my first multi-screen/activity app after watching tutorials online.

What I learned

That vectors are super convenient, and much less annoying than arrays. Also that I don't know collections syntax...

What's next for BitByBit

bug fixes–especially better stability

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