posted an update

We won a prize at the Hackathon for "Best Visual Design".

The dev team has implemented several refinements over the past week, including various AI difficulty levels, a start menu and a free-play mode. We demoed the game again at the Seattle VR/AR Meetup on April 27, 2017. Got lots of feedback and positive reactions.

The team is discussing plans to release the game publicly in the next few months.

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