Wanted to build something challenging and fun for the space theme! We first thought of a game like Asteroids but then we wanted to be a bit more original so we decided to change up the mechanics.
What it does
It's a survival game based on having limited and diminishing resources. Draining planets and will increase humanity's chances at survival, earning yourself points along the way.
How we built it
Challenges we ran into
This being the team's first game built, many of our first challenges included figuring out how to create a game-like environment. Dealing with things like object collision, game timers, even just figuring out the movement of the ship was a tough challenge.
Accomplishments that we're proud of
As a team, we're really proud of the project overall. It definitely has a long way to go in terms of appearance, so for now, it's somewhat intentionally tacky. Our goal was to keep external library use to a minimum, so it was exciting to see the game come together while learning to roll game mechanics and hacking together a map of sorts.
We're really proud of the product we ended up with after only 48 hours and no game design experience!
What we learned
What's next for Planet Hack
We would like to incorporate better visuals and smoother user experience. Cleaning up certain game functionality like smoother status bars and ship movement. We would love for people to compete against one another.